Judging whether or not an out-of-body travel is intact by similarity to the departed physical environment, although it all might just be a simulation.
Hyper-concentrating on an object for too short a time while trying to determine whether the surroundings are in out-of-body experience or in the physical world.
Deliberately attempting to end out-of-body experience prematurely when the entire natural length of out-of-body experience should be taken advantage of.
Panic in case of paralysis instead of calm, relaxed action.
Refusal to practice out-of-body experience because of fear, though this problem is temporary and resolvable.
Opening the eyes at the initial stages of out-of-body experience, since this frequently leads to a foul.
Premature attempts to create vision in out-of-body experience, whereas separating from the body and deepening should occur.
Excessive haste while creating vision, as in the majority of cases vision appears naturally.
While concentrating on the hands to create vision, doing so at an excessive distance versus the recommended four to six inches.
Forgetting about the techniques for “maintaining” while in contact with living objects
Forgetting to shut the eyes or defocus vision when translocating through walls or other solid objects.
Desiring to do something superhuman in out-of-body experience without the requisite internal desire and confidence. Such attempts are not likely to succeed.
Fear of experiencing pain in out-of-body experience instead of learning to control it.
Observing moral standards in out-of-body experience when they do not apply.
A tendency to immediately use out-of-body experience for something practical instead of first thoroughly exploring and interacting with the surroundings.